Ruth Thomson
Ruth Thomson

Product designer · Psychology meets practice

Behavior designfor busy people.

Dense workflows, packed schedules, real constraints. I use psychology to make them feel simple, and testing to prove it.

Explore the work
Currently

Senior Product Designer at myKaarma.
Connecting inspection findings, estimates and approvals for dealership teams.

Inside the project

Selected work01—05

Complex problems. Considered decisions.

05 · Earlier work

Riot Games — Talent Hub

My first product: a recruiting knowledge hub, organised around the people using it. 2019.

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Outside the brief

Whims, in progress.

Things I built because I wanted them.
A place to follow an idea all the way through.

Explore all six experiments
Ruth Thomson

The person behind the work

Psychology, recruiting, then design.

I studied psychology, then spent a few years recruiting at Amazon, Meta and Riot Games. I kept building small tools and fixing workflows wherever I worked. At Meta, that led to user testing for internal products—and a new direction.

Today, I design for the people in a dealership’s service department. Advisors, technicians, parts teams and call centres have different jobs to do with the same information. I help those pieces work together.

I still gravitate to tools, and build prototypes solid enough to put in front of the people who’ll use them. Outside work, I’m usually making something: furniture, long meals, or another experiment.

Research · Interaction design · AI-assisted prototyping

A little about me

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